Sep 152009
 

As previously mentioned I’m writing a a game called Fire Fighter for my son who often spends his time playing emergencies with his hot wheels collection.

The core game play will consist of a static 2d image of a building, overlayed with a fire.  This is the “The Grid” mentioned in several other posts.  As you can guess the player has to extinguish the flames by directing a jet of water at the flames.  Not the most original idea, but something I think a 5 year would love to do.  With a big splattering of sirens and flashing lights I hope he will think its prity cool.

Once the flames are out, the player is onto the next fire.

Player builds his score by the rate he puts out the fire saving properties.  Let the fire burn, less of the building is saved and the player score is lower.  The quicker its out, the higher the score.  I’m also thinking about mechanisms to allow palyers to be better at putting out fires quicker.  Examples such as button mashing or rythm could be used to increase the water flow. 

Depending on how qucikly I progress on the core mini game, others could be added, but first of all the focus is the basic put fire out.  Other mini games could include the transition between one incident to the next or other types of rescue.

A long way left to go before it’s finished, but I think at least the core scope is small enough to be delivered.

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